This news article will tell you all you need to know about War Thunders 10th birthday and all of its associated events and sales!

War Thunder 10th Anniversary Load Screen

According to Gaijin, War Thunder's release date is when the game launched into open beta on November 1st 2012. As with every launch anniversary there is an associated sale and assortment of events.

Sales Sales SALES!

The War Thunder anniversary sales are the best sales that come around in the year as it offers 50% discounts on every premium bought using golden eagles. There is a 50% discount on all talismans and 50% discount on 180 day premium account (among other things)
All vehicles that are bought using Silver Lions are also 50% off to purchase which makes it a great time to buy all those vehicles you have been holding off on. The Golden Eagle sale starts on October 31st and end on November 7th

There are no discounts for the “Drone Age” and “Fire and Ice” vehicles , as well as squadron vehicles (including modifications, talismans, and back-ups). -as per the War Thunder website

After the Golden Eagle sale is finished then the War Thunder packs will be on sale for usually 30% off along with special bundles that will become available to purchase that will offer an even heavier discount they can sometimes come with a special title to use in game too. The pack sales will start on November 7th and end on November 14th

You can check out a previously published article on what the best premiums to buy are if you are feeling unsure on what to get.

10th Anniversary Special Events

This years anniversary comes with a number of special events and one of these includes the brand new Sturmtiger heavy assault gun. Unlike many of the other events this event uses a new system to get the awards needed to unlock the tank, you just need to get 35,000 every 2 days, which might sound like a lot but can be done in 2-3 hours which over 2 days is very good especially when compared with previous events.

Other rewards are also available during this event such as decals and 3d decorators.

Is the tank worth it? well that's up to you to decide but I think it is a novelty vehicle and has no practical use in game as its weaponry is extremely awkward to use and is a bigger threat to yourself than to your enemies. The 38CM cannon takes 40 seconds to load on an aced crew and its ballistic arc makes it extremely hard to use over distance but worst of all your armour is almost meaningless as if someone shoots your barrel while you have a round in the chamber then it will instantly detonate destroying your tank.

Rare Vehicle Unlocks

A great addition to this years anniversary is the ability to get old event vehicles that are no longer obtainable just by playing the game, it uses a similar score system used on the Sturmtiger event so you can do both at the same time.
You can get up to a total of 10 vehicles out of this event however you will likely get fewer as the grind to get them goes up extremely steeply but getting 4-5 should be no issue if you are doing the Stumtiger event.

Both the Sturmtiger and rare vehicle event runs for 2 weeks from October 31s until November 14th

The vehicles on offer are as follows, if you have all the vehicles then you will get 3 days premium instead per unlock.

The Maus

The Maus is back for research for those of you interested in super heavy tanks, there's too much to be said about the tank that can be covered in this article. The ability to get the Maus nowadays is relatively rare so I would recommend trying to put at least 1 research point into it as then it will not disappear when the event ends and you will be free to research it whenever you wish. To be able to research the Maus you must be able to research rank V vehicles in the German ground tech tree.

Extra Things

There are a variety of tournaments on during the anniversary sales from 1v1 up all the way to 5v5.


There are a limited number of T-34 Prototypes and the German M4A2 75 for sale however I would recommend not purchasing them as they are extremely overpriced and not good for grinding.


There are premium PT boats also for sale but like the ground vehicles mentioned above they are not worth the asking price.
Play 1 battle between October 31st and November 14th to get a special 10 year anniversary decal.

Enjoy War Thunder's 10th Anniversary sale whilst you can, it's a BIG ONE!

244TH Events will be holding Operation Bulldog on Saturday, October 15th at 1700 UTC. The battle takes place on the Sicily air map.

Early April, 1943. The British offensive at Catania has stalled in face of determined German and Italian resistance. Unable to flank their positions due to terrain impassable to tanks and heavy airstrikes, the Allies decide to land an American tank division on the beach at Agnone to assist the beleaguered Brits. All of the German Tigers on Sicily have either been destroyed or abandoned already, so the Allied tank crews will face their Axis counterparts on equal terms. Will the combined Allied force be able to smash through the German line? Or will the hard-pressed Germans hold onto their territory for another day?

This battle will consist of multiple fronts on the ground encompassing the Sicilian countryside. Three large tank formations on each side will be the main combatants, with five aircraft available to each side for fighter cover and ground attack. The battle will be played in realistic mode with no markers.

Barn Squad Event Announcement

Operation Dust Clouds Date: 22nd October (German Version)

Operation Sandstorm Date: 29th October (Italian Version)

Time: Custom battle opens: 6pm BST

Event briefing: 6:30pm BST

Official start: 7pm BST

Latest arrival for the event: 6:50pm BST

Gamemode: Realistic without Tags (Usernames)

British, Italian and German forces are fighting in Africa with no real winner in sight. An Attack has been planned by both sides to push back the other side. This battle will decide if the Axis get pushed back out to the sea or if they create a breakthrough, cementing their foothold in northern Africa. The Event During the years of 1940 to 1942 there was much fighting in the northern parts of Africa between the Axis and the Allies. The following battle is to demonstrate a decisive battle in the region and will be played out in War Thunder in the form of a 64 player, ground and air strategic event.

New Event Features

Two different but same battles will be taking place, with different vehicles and nations. The first Battle will be held with the Germans and British and the second one will be held with Italian and British vehicles. There will be two different sign up sheets, each having a different time zone and not being connected with each other.

Mini Events

We now have a fully organised Mini Event System planned. With a dedicated team

What are Mini-Events?

What are Mini-Events? Mini-Events are smaller events that are played before the Main Event in which the outcome can effect the main event in smaller but impactful ways such as a less detailed map for the enemy to plan with, easier or harder objectives and more whilst also staying balanced. Only people that sign up for the main event can play the Mini Events. Coin flips are the second version of this idea which consists of a scenario with 2 outcomes and an effect. This is decided by a coin flip. Only luck will give you the edge over your enemies.

Sign Up

Make sure to state your desired slot that you choose after viewing the document listed in Barn Squad so that an event organiser(which can be found on the Barnsquad Discord server) can add you to the event roster. Make sure that a slot for that vehicle does not contain a name before asking and that you are a member of the Barn Squad Server.

-Barn Squad-

Barn Squad is holding it's first large scale 64 player event in March 2022!

Operation Frozen Hell is a Tank Only Attack & Defend event with a complex and realistic AI static trench defense system.

Will you decide to join the Red Army in the advance into Finland or will you defend from the invaders of the homeland that as Finland?

Important Information:

Date/Time: March 5th 2022 7 pm GMT
Mode: Realistic with no Tags/Markers
Find us here: https://discord.gg/R6BhVuK
SignUp Sheet: https://docs.google.com/spreadsheets/d/1taBa6cfILU_lQH5iyhTGmVpbtqz_4NS0cmOY12gp7zs/edit?usp=sharing

Visit us on our Discord Server to join this event. Thank you for showing interest in our event!

This will be a more simplistic guide on the Tiger H1 and E models found in the German tech tree but I will briefly touch over some of the other models . I will be going over the tank's main stats and capabilities along with play styles and where to shoot some of the enemies it commonly faces. I will not be going over the history of the Tiger and will leave that up to another article (or several).

Technical Overview

The Tiger 1 is armed with the KwK 36, a long barreled 88mm gun capable of firing APCBC, APCR, HEAT and HE. It has a stock reload of 9.6 seconds and an upgraded reload of 7.4

The hull is protected by 102mm of frontal armour, 82mm on the side above the tracks and rear, 62mm behind the tracks. The Turret is protected by a mantlet of variable thickness from 90mm-140mm and the side and rear are 82mm thick.

It is powered by a 650 horsepower engine in the H1 and a 700 horsepower engine in the E. The transmission has a max speed of 45kmh forward and 8 in reverse.

The Tigers are also equipped with smoke grenades, the difference between the variants are noticeable here and I will go over it in more detail later on. The Tiger H1 has smoke launchers on the turret front (3 on each side) along with 4 in each corner of the hull. The Tiger E just has a single smoke mortar in the turret which is reloadable and has 6 launches.

Firepower

As stated before the Tiger is armed with the venerable 88mm gun. The gun is capable of punching through almost any opposition you face if you know where to hit them and enough explosive filler that more often than not you don't need a second shot.

The Tiger has a turret rotation speed with a stock crew of 11.8 degrees a second and an aced of 14 per second. It has a max depression angle of 8 degrees and elevation of 16. This enables it to do ok fighting in close spaces but its slightly less than average depression can make cresting hills more difficult.

The main type of shell you should be using is either of the APCBC shells, but you may find more success with the "PzGr." not "PzGr 39" as it has enough HE filler inside it to trigger the over pressure mechanic instantly killing any tank you deal internal damage to and with its powerful muzzle velocity and penetration of 140mm at 500 meters compared with the PzGr 39's 151mm at 500 meters and similar penetration on angles means you do not sacrifice much penetration to get the desired instant kill effect.

The APCBC isn't the only shell type you have available as you have APCR, HEAT and HE available but those should be mostly avoided as the APCR (only on E) gives an extra 50mm of penetration over the PzGr at 500 meters but its post penetration damage is negligible and is very weak against slopes and you are better off shooting a target's barrel if you cannot penetrate them. The HE and HEAT then are mostly useless except for very soft targets such as Gaz/Zis trucks but those you can take out with your APCBC or machine guns anyway.

Speaking of machine guns the H1 only gets 1 coax 7.92 and the E gets 1 coax and cupola mounted MG both of 7.92 caliber.

Notice how the PzGr. (on the left) has almost 3 times the explosive mass of the PzGr 39 while only losing about 10mm of penetration and also having a higher muzzle velocity making it slightly easier to aim

Protecting yourself

Although the Tiger's armour may seem thick its 100mm is not nearly enough to protect against most shells being shot at you so you need to make good use of angling and side scraping. The optimal angle for the Tiger E is about 40-45 degrees to the left or right. The Tiger H1 however, has some issues angling at 45 degrees as there is a smoke grenade launcher on the corner of the hull which will block your barrel from depressing down and will block the turret moving until the gun raises above it which can slow down turret traverse significantly.

The most major difference between the Tiger H1 and E is the cupolas, the H1's cupola is quite the weak spot as it is 80mm thick armour and circular so it cannot be angled and sticks up a decent height above the rest of the turret but worst of all is that if an APHE shell hits the cupola the resulting HE and fragmentation will kill your turret crew so be sure to make sure it is hidden or not the first thing your enemy sees. The E does not have this issue at all luckily and an enemy hitting your cupola will only damage optics or your commander if you are very unlucky.

The turret roof armour on the H1 is also weaker than the E's at 26mm compared with 40mm, the extra protection may help against plane mounted 20mm and 37mm cannons but there is not much you can actively do to help yourself against them.

Another thing to note is that the transmission in the front of the tank will absorb some shots and the drivers port and gun mantlet have been known to cause some weird interactions with shells saving your life in many situations but is not to be relied upon.

This is what your opponent should be seeing in an optimal engagement, but again watch for the highlighted parts those being the cupola and the smoke grenade launcher

Mobility

The Tiger has a horse power per ton of about 12 which is decent for a tank of its size but isn't amazing, on larger maps you will lag behind your light and medium tank allies but that doesn't mean you cant get into good fighting positions early into a game especially on smaller maps.
The reverse gear at about 8kph will allow you to be able to retreat behind cover if you are engaged but its not enough to get you out of trouble if you over extend. Both Tigers also have neutral turning capabilities meaning they can turn on the spot, this will help with angling against targets. Its large tracks also help it traverse muddy/snowy surfaces better than most but because of how War Thunder currently models traction don't expect a miracle, especially when going uphill.

Conclusion

HyperWar: Handbook on German Military Forces (Chapter 4)

The Tiger is a very adaptable tank that can really do whatever you want it to given the proper map and battle rating you find yourself in, it has the gun to do long ranged combat and the armour to go brawling. The Tiger can however struggle in an up-tier so you may need to play more defensively when you find yourself in one but just remember what I talked about here and you should make it through the game with a couple kills by the end.
In the right hands a tiger really is a menace on the battlefield which will make the enemy team crumble and capitulate but it can seem underpowered in the hands of someone new or inexperienced so I hope this guide has helped you learn something or at least give you something to think about going forward with your War Thunder career.
Written by Lithium.

Some Extras

Opponents

I will briefly be going over these 4 vehicles in a very rough summary, their chassis and guns exist on other tanks that the Tiger's can face so keep that in mind too eg: M4A3 76, IS-1, Su-85

Special/Premium Tigers

This will be a short overview of the Special and premium tigers found in the game.